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Threading things through

// Set up
VAR speaker = "Narrator"
VAR music = ""
VAR scene = ""

// End set up

-> start

=== start ===
This is my story. It has some stuff going on, some movement choices and I can check my stats.

-> room_1

=== room_1 ===

You are in room 1.

<- choices
<- check_stats(-> room_1)
-> DONE

= choices
+ [Go North]
  You have gone North 
  -> room_2
+ [Go South]
  You have gone South
  -> room_3

=== room_2 ===
I'm in room 2!

<- choices
<- check_stats(-> room_2)
-> DONE

= choices
+ [Go south] -> room_1

=== room_3 ===
I'm in room 3!

<- choices
<- check_stats(-> room_2)
-> DONE

= choices
+ [Go North] -> room_1

=== check_stats(-> back) ===

+ [Check health]
  ~speaker = "Narrator"
  You are healthy!
  -> back
+ [Check mana]
  ~speaker = "Narrator"
  You have mana
  -> back